Our resident caveman, Graham called the game "a worthy successor to a classic" in his Spelunky 2 review. And yup, online Arena deathmatch is planned too, though it'll come after co-op. In particular, they want to deploy more regional servers so folks in Australia and South America can have a better time. He also noted that they're still working on online cooperative multiplayer, which was wonky when the game debuted on PS4 and so was left out from the initial PC launch. "Ultimately, Spelunky is a game that is designed to have some sharp edges in it, and there's always the risk of removing fun along with the frustration." "In general, we have to be somewhat careful about how we go about changing the game based on player feedback," Yu said. He also acknowledged the common complaint about "having to wait for the lava during a certain sequence in Volcana", tersely avoiding spoiling the surprise, and says they plan to look into it but "can't say if/how it will get addressed." Spelunky is, after all, not your friend. "If you're having trouble getting out of the first area, try some new strategies!" Some tweaks to 1-4 should make it more interesting, as well! Look for those changes to arrive in a patch some time soon."īut he does swap back to tough love as he notes that some players seem to be caught up in trying to kill everything, when they could learn to dodge foes or even use them to their advantage. "Just kidding! We know Dwelling is causing players frustration and I think there's some fair criticism there, so we're testing some changes to the spawn rates of enemies and traps, particularly in 1-1 and 1-2. "Yes, we hear you loud and clear! You LOVE MOLES and you want to see more of them! MORE MOLES! MORE MOLES!" designer Derek Yu said in last night's post. Perhaps soon you'll stop waking up from nightmares stricken with the fear that a mole has burrowed into your bed and is coming to boop you. In fact, they're planning to make the first set of levels, in the Dwelling biome, a little friendlier by tweaking the numbers of traps and baddies. ogg so that the original filenames match.Though Spleunky 2 is not an easy game nor a kind game, it doesn't actually hate you - the roguelikelike platformer just wants you to improve and become all you can be. Music files can use a wide variety of formats, you just have to rename them to. (And it won't uselessly include resources that you didn't even change)Īlso unfortunately the current version of Patchlunky does not allow mods to replace character skins, but I've already added an option that makesītw. This way your mod can more easily be loaded along other mods at the same time. If you find the time, I would recommend that you do not include alltex and allsounds WAD files, and instead include the resources directly similarly to how the example mods included with Patchlunky do it. With localization only strings.pct may be replaced however, as I wanted to keep things consistent, and avoid the situation where the player would have to guess which language was modified by the mod.Īside from the non-english localization files, save files and config file, you can replace pretty much anything found under Spelunky\Data. Yeah, you can have custom music, sounds and localization. (Or if the available modding support/tools weren't enough for what I want to do) I would only use a programming language if the game lacked modding support/tools, so that I would need to program my own tool to mod it. Which means that you cannot change it without hacking/changing the executable or program memory somehow.īut if the game has built-in support for changing the logic, then it usually means using some tool or scripting or changing content definition files. Tools for the game that let you do this, or that the game stores the files in a way that lets you access the resources easily.Īs for modding the logic of a game, unless there is built-in support for such, the logic is usually hardcoded to the exe. Modding the graphics/audio of a game can often be done without needing to touch a line of code, provided that there are either Though as far as modding goes, I would say that it depends entirely on what game you are modding, and how you wish to mod it. To ensure that your progress is saved, select End Adventure and Return to Camp before exiting the game. The Shortcut Door starts your run on the level that you choose on the main menu. Glad you like it, my goal was to keep it simple and intuitive :) Enter the regular large door to start from the beginning (this resets your progress). Links: Official:įlair requests are generally updated every two or three days, but can take up to a week. Use your wits, your reflexes, and the items available to you to survive and go ever deeper! Perhaps at the end you may find what you're looking for. Every time you play the cave's layout will be different. Spelunky is a cave exploration / treasure-hunting game inspired by classic platform games and roguelikes, where the goal is to grab as much treasure from the cave as possible.
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